12 research outputs found

    Scares for sale: diseño y desarrollo de un videojuego en Unity 3D. Audio e introducción a Leap Motion

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    [ES] Este proyecto desarrolla la implementación de los sistemas de entrada y de audio empleados dentro del videojuego Scares For Sale. Además incorpora mecánicas innovadoras con el uso del dispositivo LeapMotion y de librerías de reconocimiento de formas para ofrecer al usuario experiencias únicas en la jugabilidad.[EN] This project develops the audio and input system implementation used inside the videogame Scares For Sale. It also incorporates new features by using the LeapMotion device and Pattern Recognition libraries to provide users with new gameplay experiences.Alapont Granero, S. (2014). Scares for sale: diseño y desarrollo de un videojuego en Unity 3D. Audio e introducción a Leap Motion. http://hdl.handle.net/10251/48296.TFG

    Rapid, continuous movement between nodes as an accessible virtual reality locomotion technique

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    The confounding effect of player locomotion on the vestibulo-ocular reflex is one of the principal causes of motion sickness in immersive virtual reality. Continuous motion is particularly problematic for stationary user configurations, and teleportation has become the prevailing approach for providing accessible locomotion. Unfortunately, teleportation can also increase disorientation and reduce a player’s sense of presence within a VR environment. This paper presents an alternative locomotion technique designed to preserve accessibility while maintaining feelings of presence. This is a node-based navigation system which allows the player to move between predefined node positions using a rapid, continuous, linear motion. An evaluation was undertaken to compare this locomotion technique with commonly used, teleportation-based and continuous walking approaches. Thirty-six participants took part in a study which examined motion sickness and presence for each technique, while navigating around a virtual house using PlayStation VR. Contrary to intuition, we show that rapid movement speeds reduce players’ feelings of motion sickness as compared to continuous movement at normal walking speeds

    HCI Lessons From PlayStation VR

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    PlayStation VR has quickly built up a significant user-base of over a million headsets and its own ecosystem of games across a variety of genres. These games form part of a rapidly evolving testing ground for design solutions which can usefully inform HCI design for virtual reality. This paper reviews every PlayStation VR title released in the first three months of its lifecycle in order to identify emerging themes for locomotion. These themes are discussed with respect to the lessons learned as part of the on-going development of an Environmental Narrative game for PlayStation VR as part of the Horizon 2020 REVEAL project

    The REVEAL educational environmental narrative framework for PlayStation VR

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    The REVEAL project is pioneering the use of PlayStation VR for educational applications which engage audiences in Europe's rich scientific and cultural heritage. The REVEAL software framework facilitates the development of Educational Environmental Narrative (EEN) games in virtual reality for the PlayStation 4. The framework is composed of a set of software layers and editor plugins which augment an existing game engine technology ("The PhyreEngine") and facilitate its transfer to educational applications. The PhyreEngine was created by Sony Interactive Entertainment Europe and is free and open source to registered PlayStation developers, including academic partners under the PlayStation First scheme. The REVEAL framework is built on top of the PhyreEngine and will be made similarly available to PlayStation developers through Sony Interactive Entertainment's developer network. This paper describes the functionality and design of the REVEAL framework, including its graph-based architecture, node-based locomotion system and high-resolution paper artefact rendering system. Key supporting tools are also described, including the Story Scaffolding Tool and its role in collecting detailed game analytics. The application of the framework is illustrated through an EEN case study application based on the life of Dr. Edward Jenner: the 18th century scientist credited with the discovery of vaccination. Finally, we discuss how we will empirically evaluate the effectiveness of a VR application and its components

    Estudio de la eficiencia energética del hospital universitario y politécnico de La Fe

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    [ES] El objetivo de este trabajo es la realización de un estudio energético del Hospital Universitari y Politècnic La Fe, el cual nos permitirá dentro del comportamiento energético del edificio detectar las actuales medidas implantadas así como evaluar el potencial de reducción de consumo del centro, de cara a proponer actuaciones para mejorar los recursos que se disponen y ser más eficientes energéticamente.[CT] L'objectiu d'aquest treball és la realització d'un estudi energètic de l'Hospital *Universitari i *Politècnic La Fe, el qual ens permetrà dins del comportament energètic de l'edifici detectar les actuals mesures implantades així com avaluar el potencial de reducció de consum del centre, de cara a proposar actuacions per a millorar els recursos que es disposen i ser més eficients energèticament.Herrero Alapont, S. (2012). Estudio de la eficiencia energética del hospital universitario y politécnico de La Fe. http://hdl.handle.net/10251/181012Archivo delegad

    La hipotermia terapéutica reduce la mortalidad y las secuelas neurológicas en la encefalopatía hipóxico-isquémica del recién nacido

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    Conclusiones de los autores del estudio: los recién nacidos afectados de encefalopatía hipóxico-isquémica tratados con hipotermia moderada presentan una reducción en su mortalidad y en las secuelas neurológicas a los 18 meses de edad. Debe continuarse el seguimiento de los niños incluidos en los estudios para comprobar si los beneficios detectados se mantienen a edades más tardías. Comentario de los revisores: es muy probable que la hipotermia terapéutica constituya un tratamiento altamente eficiente de la encefalopatía hipóxico-isquémica desde la perspectiva sanitaria y social, por lo que se debería realizar con urgencia una evaluación económica seria.Authors� conclusions: therapeutic hypothermia in newborns with hypoxic-ischaemic encephalopathy reduces the risk of death and neurological impairment at 18 months. Continued follow-up of the children enrolled in the studies included in the metaanalysis is essential to determine whether these benefits are maintained in later childhood. Reviewers� commentary: moderate hypothermia could be an efficient treatment for perinatal hypoxic ischaemic and an urgent financial assessment should be made
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